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Written by Greg Moreno
January 6th, 2010 at 10:40 am
Posted in Sideways
Tagged with programing
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I thought binary trees were lame, until I read about how the uber-awesome Doom 1.0 raytracer was built using BSP (binary space-partitioning) trees.
Radamanthus Batnag
7 Jan 10 at 2:54 pm
for me it was tekken 3 that did it…if i concentrated much on c, i could have taken that road…so true..it stings a bit though…
erbie quiogue
7 Jan 10 at 5:07 pm
I loved the math part of CS.
Greg Moreno
7 Jan 10 at 5:38 pm
Mine’s a little different. Always been fascinated with AI.
Giancarlo
7 Jan 10 at 11:34 pm
well, here’s hope to those who want to program virtual worlds without all that math. http://www.alice.org/ just wanted to share :)
Jose Palala
9 Jan 10 at 4:39 pm
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I thought binary trees were lame, until I read about how the uber-awesome Doom 1.0 raytracer was built using BSP (binary space-partitioning) trees.
Radamanthus Batnag
7 Jan 10 at 2:54 pm
for me it was tekken 3 that did it…if i concentrated much on c, i could have taken that road…so true..it stings a bit though…
erbie quiogue
7 Jan 10 at 5:07 pm
I loved the math part of CS.
Greg Moreno
7 Jan 10 at 5:38 pm
Mine’s a little different. Always been fascinated with AI.
Giancarlo
7 Jan 10 at 11:34 pm
well, here’s hope to those who want to program virtual worlds without all that math. http://www.alice.org/
just wanted to share :)
Jose Palala
9 Jan 10 at 4:39 pm