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	<title>Comments on: What every CS major is thinking in the classroom</title>
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	<link>http://gregmoreno.ca/what-every-cs-major-is-thinking-in-the-classroom/</link>
	<description>writes code that writes code for food</description>
	<lastBuildDate>Thu, 09 Sep 2010 04:29:30 +0000</lastBuildDate>
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		<title>By: Jose Palala</title>
		<link>http://gregmoreno.ca/what-every-cs-major-is-thinking-in-the-classroom/comment-page-1/#comment-613</link>
		<dc:creator>Jose Palala</dc:creator>
		<pubDate>Sun, 10 Jan 2010 00:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://gregmoreno.ca/?p=497#comment-613</guid>
		<description>well, here&#039;s hope to those who want to program virtual worlds without all that math.  www.alice.org/ 
just wanted to share :)</description>
		<content:encoded><![CDATA[<p>well, here&#8217;s hope to those who want to program virtual worlds without all that math.  <a href="http://www.alice.org/" rel="nofollow">http://www.alice.org/</a><br />
just wanted to share :)</p>
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		<title>By: Giancarlo</title>
		<link>http://gregmoreno.ca/what-every-cs-major-is-thinking-in-the-classroom/comment-page-1/#comment-610</link>
		<dc:creator>Giancarlo</dc:creator>
		<pubDate>Fri, 08 Jan 2010 07:34:01 +0000</pubDate>
		<guid isPermaLink="false">http://gregmoreno.ca/?p=497#comment-610</guid>
		<description>Mine&#039;s a little different. Always been fascinated with AI.</description>
		<content:encoded><![CDATA[<p>Mine&#8217;s a little different. Always been fascinated with AI.</p>
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	<item>
		<title>By: Greg Moreno</title>
		<link>http://gregmoreno.ca/what-every-cs-major-is-thinking-in-the-classroom/comment-page-1/#comment-609</link>
		<dc:creator>Greg Moreno</dc:creator>
		<pubDate>Fri, 08 Jan 2010 01:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://gregmoreno.ca/?p=497#comment-609</guid>
		<description>I loved the math part of CS.</description>
		<content:encoded><![CDATA[<p>I loved the math part of CS.</p>
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		<title>By: erbie quiogue</title>
		<link>http://gregmoreno.ca/what-every-cs-major-is-thinking-in-the-classroom/comment-page-1/#comment-608</link>
		<dc:creator>erbie quiogue</dc:creator>
		<pubDate>Fri, 08 Jan 2010 01:07:30 +0000</pubDate>
		<guid isPermaLink="false">http://gregmoreno.ca/?p=497#comment-608</guid>
		<description>for me it was tekken 3 that did it...if i concentrated much on c, i could have taken that road...so true..it stings a bit though...</description>
		<content:encoded><![CDATA[<p>for me it was tekken 3 that did it&#8230;if i concentrated much on c, i could have taken that road&#8230;so true..it stings a bit though&#8230;</p>
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		<title>By: Radamanthus Batnag</title>
		<link>http://gregmoreno.ca/what-every-cs-major-is-thinking-in-the-classroom/comment-page-1/#comment-607</link>
		<dc:creator>Radamanthus Batnag</dc:creator>
		<pubDate>Thu, 07 Jan 2010 22:54:40 +0000</pubDate>
		<guid isPermaLink="false">http://gregmoreno.ca/?p=497#comment-607</guid>
		<description>I thought binary trees were lame, until I read about how the uber-awesome Doom 1.0 raytracer was built using BSP (binary space-partitioning) trees.</description>
		<content:encoded><![CDATA[<p>I thought binary trees were lame, until I read about how the uber-awesome Doom 1.0 raytracer was built using BSP (binary space-partitioning) trees.</p>
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